VR Liquid Shader

Time Spent: 3 weeks, and additional 3 weeks on and off for cubemap second iteration Liquid Shader Goals/Scope: References ( Research ) https://www.youtube.com/watch?v=p9NeBW4pgGk https://www.youtube.com/watch?v=9XWxsJKpYYI https://www.patreon.com/posts/quick-game-art-18245226 https://www.youtube.com/watch?v=dFv8lM-kS4E https://twitter.com/Un1cornHuntrSam/status/1475856497401679872 Vocabulary: Normals https://www.youtube.com/watch?v=g57mNKE8IYc https://www.youtube.com/watch?v=hkTjreiookM “Normals are the direction of a face or vertex” https://www.youtube.com/watch?v=6_-NNKc4lrk https://www.youtube.com/watch?v=LUjXAoP5GG0 https://www.youtube.com/watch?v=j2BEEtpPgdk How do normals influence shadows? Flat Shading: Read more…

Tech Art Diaries 02

In this post, I’ll be continuing with my Niagara deep dive and going through the content examples in UE5! Also! I got promoted from Associate Tech Artist to just Tech Artist! ✨ I found another great Niagara Overview talk from Wyeth Johnson: https://www.youtube.com/watch?v=bX6tdCdOEVA Also found a good game dev beginner Read more…

Tech Art Diaries 01

It’s August of 2023 now, pretty much one year since I started my job in July as an Associate Technical Artist at Polyarc Games! I am now 24 years old and more knowledgeable about shaders, Blueprints, working on a team, and Unreal Engine than I was a year ago… I’ve Read more…