Skyboarding Group MVP

 4 Weeks of Group Development, Team of 3 People

  • Lead development for skyboard rigidbody physics
  • Worked as a team of three with limited time
  • Hoverboard controls: head position and inputs to change velocity and all 3D rotations
  • Smooth collision detection: Raycasts implemented in Unity
  • Capturable Boids: semi-intelligent objects based on raycasts and proximity detection
  • Spawning Boids: prefabs with ability to make different types of boids with different values
  • Point and Time-Based Game Management: time and point tracking via scripts and in scene triggers
  • In-Game Status Monitoring: prefabs attached to player position which unobtrusively show health, points, time remaining, boid tracking
  • Custom Board Model: original design modeled using Blender