Time Travel Game

1 Week of Solo Development

  • Used Magica Voxel to create 3D models
  • Interactive controller mechanic: cover one eye to make UI elements come to vision, cover both to exit the past
  • Responsive lighting: when one eye is closed, scene becomes washed out
  • Interactive controller mechanic: cover both eyes to exit to main scene
  • Interactable scenes and UI
  • Swappable objects and triggers activated from manipulating scenes
  • UI takes you to other scenes
  • Original story and narrative
  • Kept game management tidy: scenes linked together in narrative
  • Responsive float: number changes based on triggers activated in scenes
  • Smooth locomotion