Skyboarding Group MVP
4 Weeks of Group Development, Team of 3 People
- Lead development for skyboard rigidbody physics
- Worked as a team of three with limited time
- Hoverboard controls: head position and inputs to change velocity and all 3D rotations
- Smooth collision detection: Raycasts implemented in Unity
- Capturable Boids: semi-intelligent objects based on raycasts and proximity detection
- Spawning Boids: prefabs with ability to make different types of boids with different values
- Point and Time-Based Game Management: time and point tracking via scripts and in scene triggers
- In-Game Status Monitoring: prefabs attached to player position which unobtrusively show health, points, time remaining, boid tracking
- Custom Board Model: original design modeled using Blender